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Searched refs:s_ResAnim1 (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp95 nw::anim::res::ResAnim s_ResAnim1; variable
241 s_ResAnim1 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
243 NW_ASSERT(s_ResAnim1.IsValid()); in InitializeSkeletalAnim()
250 nw::ut::Max(s_ResAnim0.GetMemberAnimSetCount(), s_ResAnim1.GetMemberAnimSetCount()); in InitializeSkeletalAnim()
289 evaluator->ChangeAnim(s_ResAnim1); in ChangeAnimation()