Searched refs:s_MaterialRoot (Results 1 – 1 of 1) sorted by relevance
89 nw::gfx::SceneNode* s_MaterialRoot = NULL; variable256 NW_ASSERT(s_MaterialRoot == NULL); in BuildRootNodes()257 s_MaterialRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()260 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()261 NW_NULL_ASSERT(s_MaterialRoot); in BuildRootNodes()497 ReattachObjectByName("MatAnim", s_MaterialRoot); in ReattachObjects()528 s_SceneRoot->DetachChild(s_MaterialRoot); in ToggleAnimationMode()529 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()572 s_SceneRootInvisible->DetachChild(s_MaterialRoot); in ToggleAnimationMode()573 s_SceneRoot->AttachChild(s_MaterialRoot); in ToggleAnimationMode()[all …]