Searched refs:s_LutInput (Results 1 – 2 of 2) sorted by relevance
35 uint GraphicsDevice::s_LutInput = 0; member in nw::gfx::GraphicsDevice209 NW_LOG(" 0x%x\n", s_LutInput); in Report()
288 s_LutInput &= ~(0x7 << (4 * target)); in SetLutInput()289 s_LutInput |= input << (4 * target); in SetLutInput()325 s_LutInput, in ActivateLutParameters()338 s_LutInput = 0; in ResetLutParameters()732 static u32 s_LutInput; variable