| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 67 s32 s_FrameCount = 0; variable 321 s_FrameCount = 0; in InitializeScenes() 373 s_FrameCount++; in UpdateScene() 380 nw::math::VEC3 newColor(0.0f, (s_FrameCount % 256) / 256.0f, 0.0f); in UpdateScene() 390 nw::gfx::ParticleTime newLife = (s_FrameCount % 256) / 256.0f * 100 + 1; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 67 s32 s_FrameCount = 0; variable 289 s_FrameCount = 0; in InitializeScenes() 320 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 62 s32 s_FrameCount = 0; variable 203 s_FrameCount = 0; in InitializeScenes() 241 s_FrameCount++; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 60 s32 s_FrameCount = 0; variable 201 s_FrameCount = 0; in InitializeScenes() 239 s_FrameCount++; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 70 s32 s_FrameCount = 0; variable 214 s_FrameCount = 0; in InitializeScenes() 252 s_FrameCount++; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 66 s32 s_FrameCount = 0; variable 386 s_FrameCount = 0; in InitializeScenes() 413 float radian = static_cast<float>((s_FrameCount * 5) % (314 * 2)) * 0.01f; in UpdateScene() 449 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 63 s32 s_FrameCount = 0; variable 212 s_FrameCount = 0; in InitializeScenes() 251 s_FrameCount++; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 60 s32 s_FrameCount = 0; variable 201 s_FrameCount = 0; in InitializeScenes() 239 s_FrameCount++; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 71 s32 s_FrameCount = 0; variable 328 s_FrameCount = 0; in InitializeScenes() 368 s_FrameCount++; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 60 s32 s_FrameCount = 0; variable 202 s_FrameCount = 0; in InitializeScenes() 240 s_FrameCount++; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 58 s32 s_FrameCount = 0; variable 199 s_FrameCount = 0; in InitializeScenes() 234 s_FrameCount++; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 75 s32 s_FrameCount = 0; variable 424 s_FrameCount = 0; in InitializeScenes() 460 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 71 s32 s_FrameCount = 0; variable 477 s_FrameCount = 0; in InitializeScenes() 519 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 113 s32 s_FrameCount = 0; variable 406 s_FrameCount = 0; in InitializeScenes() 447 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 75 s32 s_FrameCount = 0; variable 448 s_FrameCount = 0; in InitializeScenes() 490 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 81 s32 s_FrameCount = 0; variable 489 s_FrameCount = 0; in InitializeScenes() 529 s_FrameCount++; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 81 s32 s_FrameCount = 0; variable 631 s_FrameCount = 0; in InitializeScenes() 668 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 81 s32 s_FrameCount = 0; variable 428 s_FrameCount = 0; in InitializeScenes() 537 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 74 s32 s_FrameCount = 0; variable 619 s_FrameCount = 0; in InitializeScenes() 693 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 86 s32 s_FrameCount = 0; variable 469 s_FrameCount = 0; in InitializeScenes() 597 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 153 s32 s_FrameCount = 0; variable 469 s_FrameCount = 0; in InitializeScenes() 629 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 78 s32 s_FrameCount = 0; variable 638 s_FrameCount = 0; in InitializeScenes() 688 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 82 s32 s_FrameCount = 0; variable 471 s_FrameCount = 0; in InitializeScenes() 626 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 315 s32 s_FrameCount = 0; variable 820 s_FrameCount = 0; in InitializeScenes() 854 float radian = static_cast<float>((s_FrameCount) % (314 * 2)) * 0.01f; in UpdateScene() 886 ++s_FrameCount; in UpdateScene()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 317 s32 s_FrameCount = 0; variable 886 s_FrameCount = 0; in InitializeScenes() 920 float radian = static_cast<float>((s_FrameCount) % (314 * 2)) * 0.01f; in UpdateScene() 952 ++s_FrameCount; in UpdateScene()
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