Searched refs:s_EndRenderCommand (Results 1 – 2 of 2) sorted by relevance
| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 260 EndRenderCommand* s_EndRenderCommand = NULL; variable 816 …s_EndRenderCommand = new(endCommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightC… in InitializeScenes() 829 s_DeviceAllocator.Free(s_EndRenderCommand); in TerminateScenes() 938 s_EndRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 260 EndRenderCommand* s_EndRenderCommand = NULL; variable 882 …s_EndRenderCommand = new(endCommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightC… in InitializeScenes() 895 s_DeviceAllocator.Free(s_EndRenderCommand); in TerminateScenes() 1004 s_EndRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
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