Home
last modified time | relevance | path

Searched refs:s_CameraRoot (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp91 nw::gfx::SceneNode* s_CameraRoot = NULL; variable
270 NW_ASSERT(s_CameraRoot == NULL); in BuildRootNodes()
271 s_CameraRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
274 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes()
275 NW_NULL_ASSERT(s_CameraRoot); in BuildRootNodes()
504 ReattachObjectByName("CameraAnim", s_CameraRoot); in ReattachObjects()
537 s_SceneRoot->DetachChild(s_CameraRoot); in ToggleAnimationMode()
538 s_SceneRootInvisible->AttachChild(s_CameraRoot); in ToggleAnimationMode()
580 s_SceneRootInvisible->DetachChild(s_CameraRoot); in ToggleAnimationMode()
581 s_SceneRoot->AttachChild(s_CameraRoot); in ToggleAnimationMode()
[all …]
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp63 nw::gfx::TransformNode* s_CameraRoot = NULL; variable
155 NW_ASSERT(s_CameraRoot == NULL); in BuildRootNodes()
156 s_CameraRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
159 s_SceneRoot->AttachChild(s_CameraRoot); in BuildRootNodes()
160 NW_NULL_ASSERT(s_CameraRoot); in BuildRootNodes()
211 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras()
402 s_CameraRoot = NULL; in TerminateScenes()
417 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_CameraRoot); in UpdateScene()