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Searched refs:s_BoneIdx (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp127 int s_BoneIdx = -1; variable
736 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()
819 s_Light->WorldMatrix() = *pose.GetMatrix(s_BoneIdx); in ConstrainLight()