| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 63 nw::gfx::Camera* s_BaseCamera = NULL; variable 169 &s_BaseCamera, in BuildCameras() 178 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 179 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 199 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 232 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 239 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 456 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 61 nw::gfx::Camera* s_BaseCamera = NULL; variable 166 &s_BaseCamera, in BuildCameras() 175 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 197 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 230 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 237 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 430 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 71 nw::gfx::Camera* s_BaseCamera = NULL; variable 178 &s_BaseCamera, in BuildCameras() 187 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 188 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 208 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 209 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 243 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 250 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 476 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 64 nw::gfx::Camera* s_BaseCamera = NULL; variable 177 &s_BaseCamera, in BuildCameras() 186 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 187 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 207 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 208 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 242 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 249 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 514 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 61 nw::gfx::Camera* s_BaseCamera = NULL; variable 166 &s_BaseCamera, in BuildCameras() 175 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 197 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 230 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 237 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 523 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 72 nw::gfx::Camera* s_BaseCamera = NULL; variable 216 &s_BaseCamera, in BuildCameras() 225 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 226 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 323 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 324 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 359 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 366 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 438 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 61 nw::gfx::Camera* s_BaseCamera = NULL; variable 167 &s_BaseCamera, in BuildCameras() 176 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 177 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 197 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 198 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 231 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 238 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 580 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 85 nw::gfx::Camera* s_BaseCamera = NULL; variable 382 s_BaseCamera = in BuildCameras() 389 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras() 390 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras() 410 s_CameraController->Register(s_BaseCamera); in BuildCameras() 440 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes() 477 UpdateNode(s_BaseCamera); in UpdateCamera() 478 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera() 483 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera() 484 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera() [all …]
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 88 nw::gfx::Camera* s_BaseCamera = NULL; variable 405 s_BaseCamera = in BuildCameras() 412 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras() 413 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras() 433 s_CameraController->Register(s_BaseCamera); in BuildCameras() 483 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes() 522 UpdateNode(s_BaseCamera); in UpdateCamera() 523 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera() 528 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera() 529 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 59 nw::gfx::Camera* s_BaseCamera = NULL; variable 164 &s_BaseCamera, in BuildCameras() 173 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 174 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 194 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 195 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 225 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 232 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 537 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 90 nw::gfx::Camera* s_BaseCamera = NULL; variable 423 s_BaseCamera = in BuildCameras() 430 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras() 431 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras() 451 s_CameraController->Register(s_BaseCamera); in BuildCameras() 482 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes() 519 UpdateNode(s_BaseCamera); in UpdateCamera() 520 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera() 525 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera() 526 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera() [all …]
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 76 nw::gfx::Camera* s_BaseCamera = NULL; variable 301 &s_BaseCamera, in BuildCameras() 310 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 311 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 419 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 420 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 456 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 458 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 527 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 67 nw::gfx::Camera* s_BaseCamera = NULL; variable 193 &s_BaseCamera, in BuildCameras() 203 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras() 211 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras() 212 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 381 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 382 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 445 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 447 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 520 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 72 nw::gfx::Camera* s_BaseCamera = NULL; variable 338 &s_BaseCamera, in BuildCameras() 347 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 348 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 473 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 515 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 517 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 596 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 68 nw::gfx::Camera* s_BaseCamera = NULL; variable 185 &s_BaseCamera, in BuildCameras() 194 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 316 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 317 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 364 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 371 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 509 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 76 nw::gfx::Camera* s_BaseCamera = NULL; variable 331 &s_BaseCamera, in BuildCameras() 340 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 341 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 443 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 444 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 486 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 488 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 562 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 157 nw::gfx::Camera* s_BaseCamera = NULL; variable 269 &s_BaseCamera, in BuildCameras() 278 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 279 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 453 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 454 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 576 *s_BaseCamera, in SubmitView() 592 *s_BaseCamera, in SubmitView() 625 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 627 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 82 nw::gfx::Camera* s_BaseCamera = NULL; variable 357 &s_BaseCamera, in BuildCameras() 366 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 367 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 484 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 485 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 520 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 527 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 599 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 82 nw::gfx::Camera* s_BaseCamera = NULL; variable 506 &s_BaseCamera, in BuildCameras() 515 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 516 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 626 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 627 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 664 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 666 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 749 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 75 nw::gfx::Camera* s_BaseCamera = NULL; variable 300 &s_BaseCamera, in BuildCameras() 308 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 309 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 614 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 615 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 689 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 691 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 777 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 72 nw::gfx::Camera* s_BaseCamera = NULL; variable 514 &s_BaseCamera, in BuildCameras() 522 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 523 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 781 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 782 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 835 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 844 s_BaseCamera->GetProjectionUpdater()->GetResource(); in UpdateScene() 851 s_BaseCamera, in UpdateScene() 923 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 114 nw::gfx::Camera* s_BaseCamera = NULL; variable 237 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras() 238 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 239 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 438 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 516 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 316 nw::gfx::Camera* s_BaseCamera = NULL; variable 562 &s_BaseCamera, in BuildCameras() 571 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 572 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 771 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 773 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 867 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 869 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 932 *s_BaseCamera, in SubmitView() 1063 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 318 nw::gfx::Camera* s_BaseCamera = NULL; variable 569 &s_BaseCamera, in BuildCameras() 578 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 579 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 830 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 832 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 933 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 935 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 998 *s_BaseCamera, in SubmitView() 1129 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 79 nw::gfx::Camera* s_BaseCamera = NULL; variable 292 &s_BaseCamera, in BuildCameras() 301 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 302 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 632 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
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