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Searched refs:s_AnimObjects (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp100 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
292 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
305 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
329 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()
362 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()
375 s_AnimObjects.PushBack(evaluator1); in InitializeMaterialAnim()
394 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()
474 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
476 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
478 s_AnimObjects.clear(); in TerminateAnim()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp94 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
241 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
255 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
269 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
271 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
273 s_AnimObjects.clear(); in TerminateAnim()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp90 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
377 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
379 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
381 s_AnimObjects.clear(); in TerminateAnim()
450 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in ResetParticle()
452 …nimEvaluator* evaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[animIdx]); in ResetParticle()
646 s_AnimObjects.PushBack( in BuildAnimations()
659 NW_ASSERT(!s_AnimObjects.empty()); in BuildAnimations()
660 s_MainEvaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[0]); in BuildAnimations()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp107 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
210 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
212 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
214 s_AnimObjects.clear(); in TerminateAnim()
433 s_AnimObjects.PushBack( in BuildAnimations()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp338 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
512 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()
521 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
523 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
525 s_AnimObjects.clear(); in TerminateAnim()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp340 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
519 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()
528 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
530 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
532 s_AnimObjects.clear(); in TerminateAnim()