Searched refs:s_AnimObjects (Results 1 – 6 of 6) sorted by relevance
100 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable292 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()305 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()329 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()362 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()375 s_AnimObjects.PushBack(evaluator1); in InitializeMaterialAnim()394 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()474 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()476 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()478 s_AnimObjects.clear(); in TerminateAnim()
94 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable241 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()255 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()269 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()271 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()273 s_AnimObjects.clear(); in TerminateAnim()
90 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable377 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()379 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()381 s_AnimObjects.clear(); in TerminateAnim()450 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in ResetParticle()452 …nimEvaluator* evaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[animIdx]); in ResetParticle()646 s_AnimObjects.PushBack( in BuildAnimations()659 NW_ASSERT(!s_AnimObjects.empty()); in BuildAnimations()660 s_MainEvaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[0]); in BuildAnimations()
107 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable210 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()212 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()214 s_AnimObjects.clear(); in TerminateAnim()433 s_AnimObjects.PushBack( in BuildAnimations()
338 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable512 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()521 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()523 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()525 s_AnimObjects.clear(); in TerminateAnim()
340 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable519 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()528 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()530 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()532 s_AnimObjects.clear(); in TerminateAnim()