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/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneNode.h457 void SetTraversalResults(bit32 results) in SetTraversalResults() argument
459 this->m_TraversalResults = results; in SetTraversalResults()
463 bool IsEnabledResults(bit32 results) const in IsEnabledResults() argument
465 return ut::CheckFlag(m_TraversalResults, results); in IsEnabledResults()
469 void EnableTraversalResults(bit32 results) in EnableTraversalResults() argument
471 this->m_TraversalResults = ut::EnableFlag(this->m_TraversalResults, results); in EnableTraversalResults()
475 void DisableTraversalResults(bit32 results) in DisableTraversalResults() argument
477 this->m_TraversalResults = ut::DisableFlag(this->m_TraversalResults, results); in DisableTraversalResults()
713 bit32 results = this->GetTraversalResults(); in InheritTraversalResults() local
725 results = ut::EnableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()
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Dgfx_TransformNode.h453 bit32 results = this->GetTraversalResults(); in InheritTraversalResults() local
457 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
461 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
465 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
469 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
472 this->SetTraversalResults(results); in InheritTraversalResults()
/NW4C-1.3.3/SampleData/Graphics/Shader/JShader/
DReadMe.txt31 Note: A fixed value is used if there is no hemispherical light (1 x 1 results in white)