Searched refs:results (Results 1 – 3 of 3) sorted by relevance
457 void SetTraversalResults(bit32 results) in SetTraversalResults() argument459 this->m_TraversalResults = results; in SetTraversalResults()463 bool IsEnabledResults(bit32 results) const in IsEnabledResults() argument465 return ut::CheckFlag(m_TraversalResults, results); in IsEnabledResults()469 void EnableTraversalResults(bit32 results) in EnableTraversalResults() argument471 this->m_TraversalResults = ut::EnableFlag(this->m_TraversalResults, results); in EnableTraversalResults()475 void DisableTraversalResults(bit32 results) in DisableTraversalResults() argument477 this->m_TraversalResults = ut::DisableFlag(this->m_TraversalResults, results); in DisableTraversalResults()713 bit32 results = this->GetTraversalResults(); in InheritTraversalResults() local725 results = ut::EnableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()[all …]
453 bit32 results = this->GetTraversalResults(); in InheritTraversalResults() local457 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()461 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()465 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()469 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()472 this->SetTraversalResults(results); in InheritTraversalResults()
31 Note: A fixed value is used if there is no hemispherical light (1 x 1 results in white)