Searched refs:resetStateMode (Results 1 – 2 of 2) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 210 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() argument 212 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MODEL_CACHE)) in ResetState() 217 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL)) in ResetState() 222 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL_CACHE)) in ResetState() 227 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_ACTIVE_CAMERA)) in ResetState() 233 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_CAMERA_CACHE)) in ResetState() 238 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SCENE_ENVIRONMENT)) in ResetState() 243 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SHADER_PROGRAM)) in ResetState() 249 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_LOOK_UP_TABLE)) in ResetState() 254 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_HASH)) in ResetState() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_RenderContext.h | 251 void ResetState(s32 resetStateMode, s32 hashMask);
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