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Searched refs:resSceneNode (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp107 ResSceneNode resSceneNode = *reinterpret_cast<ResSceneNode*>(&resSceneObject); in CreateAnimBinding() local
108 if(!resSceneNode.IsValid()) in CreateAnimBinding()
113 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in CreateAnimBinding()
122 if (0 < resSceneNode.GetAnimGroups(idx).GetMemberInfoSetCount()) in CreateAnimBinding()
Dgfx_Light.cpp52 ResSceneNode resSceneNode = GetResSceneNode(); in CreateAnimGroup() local
53 NW_ASSERT(resSceneNode.IsValid()); in CreateAnimGroup()
55 NW_ASSERT(resSceneNode.GetAnimGroupsCount() == 1); in CreateAnimGroup()
56 anim::ResAnimGroup resAnimGroup = resSceneNode.GetAnimGroups(0); in CreateAnimGroup()
Dgfx_ParticleUtil.cpp69 ResSceneNode resSceneNode = node->GetResSceneNode(); in SetupParticleObject() local
70 NW_ASSERT(resSceneNode.IsValid()); in SetupParticleObject()
72 switch (resSceneNode.ptr()->typeInfo) in SetupParticleObject()
108 ResSceneNode resSceneNode = node->GetResSceneNode(); in ResolveParticleObject() local
109 NW_ASSERT(resSceneNode.IsValid()); in ResolveParticleObject()
111 switch (resSceneNode.ptr()->typeInfo) in ResolveParticleObject()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneNode.h206 ResSceneNode resSceneNode,
212 GetMemorySizeInternal(&size, resSceneNode, description);
220 ResSceneNode resSceneNode, in GetMemorySizeInternal() argument
226 GetMemorySizeForInitialize(pSize, resSceneNode, description); in GetMemorySizeInternal()
524 ResSceneNode resSceneNode, in GetMemorySizeForInitialize() argument
546 if (description.isAnimationEnabled && resSceneNode.IsValid()) in GetMemorySizeForInitialize()
548 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in GetMemorySizeForInitialize()