Searched refs:resCubeTex (Results 1 – 1 of 1) sorted by relevance
244 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Setup() local246 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Setup()248 if ( resCubeTex.GetTextureObject() != 0 ) in ResCubeTexture_Setup()254 resCubeTex.SetTextureObject( texID ); in ResCubeTexture_Setup()256 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup()262 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()378 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Cleanup() local379 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Cleanup()381 GLuint texID = resCubeTex.GetTextureObject(); in ResCubeTexture_Cleanup()389 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()[all …]