Searched refs:playerHeapSize (Results 1 – 5 of 5) sorted by relevance
346 u32 playerHeapSize; //!< プレイヤーに割り当てられるプレイヤーヒープのサイズです。 member351 playerHeapSize( 0 ) {} in PlayerInfo()
240 if ( playerInfo.playerHeapSize > 0 ) in GetRequiredMemSize()246 size += ut::RoundUp( playerInfo.playerHeapSize, 4 ); in GetRequiredMemSize()450 if ( playerInfo.playerHeapSize > 0 ) in SetupSoundPlayer()455 buffer, endp, playerInfo.playerHeapSize ); in SetupSoundPlayer()
263 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader()
240 info->playerHeapSize = data->GetPlayerHeapSize(); in ReadPlayerInfo()
376 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader()