Searched refs:pierrotModel (Results 1 – 1 of 1) sorted by relevance
445 SmModel* pierrotModel = m_AddPierrot->Duplicate(); in InitializeScene() local446 m_GfxCtrl->AddModel( pierrotModel ); in InitializeScene()452 pierrotModel->SetPosition( x, y, z ); in InitializeScene()458 pierrotModel->SetRotate( rx, ry, rz ); in InitializeScene()461 pierrotModel->SetAnimEvaluatorNo( 0 ); in InitializeScene()467 pierrotModel->SetVisible( true ); in InitializeScene()472 pierrotModel->SetVisible( false ); in InitializeScene()476 m_AddPierrotArray.push_back( pierrotModel ); in InitializeScene()