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/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResShader.h212 s32* pValue = this->GetValueS32(); in SetValue() local
213 *pValue = value ? 1 : 0; in SetValue()
224 f32* pValue = this->GetValueF32(); in SetValue() local
225 *pValue = x; in SetValue()
237 f32* pValue = this->GetValueF32(); in SetValue() local
238 *pValue++ = x; in SetValue()
239 *pValue = y; in SetValue()
267 f32* pValue = this->GetValueF32(); in SetValue() local
268 *pValue = x; ++pValue; in SetValue()
269 *pValue = y; ++pValue; in SetValue()
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