Searched refs:pSound (Results 1 – 4 of 4) sorted by relevance
215 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound ) in RemoveSoundList() argument218 m_SoundList.Erase( pSound ); in RemoveSoundList()219 pSound->DetachSoundPlayer( this ); in RemoveSoundList()231 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList() argument236 if ( pSound->CalcCurrentPlayerPriority() < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()239 m_PriorityList.Insert( itr, pSound ); in InsertPriorityList()251 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList() argument253 m_PriorityList.Erase( pSound ); in RemovePriorityList()265 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList() argument267 RemovePriorityList( pSound ); in detail_SortPriorityList()[all …]
50 void StreamSoundHandle::detail_AttachSoundAsTempHandle( internal::StreamSound* pSound ) in detail_AttachSoundAsTempHandle() argument52 NW_NULL_ASSERT( pSound ); in detail_AttachSoundAsTempHandle()54 m_pSound = pSound; in detail_AttachSoundAsTempHandle()
404 bool detail_AppendSound( internal::BasicSound* pSound );406 void detail_RemoveSound( internal::BasicSound* pSound );412 void detail_SortPriorityList( internal::BasicSound* pSound );421 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound );423 void detail_FreePlayerHeap( internal::BasicSound* pSound );430 void InsertPriorityList( internal::BasicSound* pSound );431 void RemovePriorityList( internal::BasicSound* pSound );432 void RemoveSoundList( internal::BasicSound* pSound );
763 void detail_AttachSoundAsTempHandle( internal::StreamSound* pSound );