Searched refs:objectType (Results 1 – 3 of 3) sorted by relevance
361 ResMaterial GetActiveResource(u32 objectType) in GetActiveResource() argument363 return (CanUseBuffer(objectType)) ? GetBuffer() : GetOriginal(); in GetActiveResource()370 bool CanUseBuffer(u32 objectType) const;
248 Material::CanUseBuffer(u32 objectType) const in CanUseBuffer()253 switch (objectType) in CanUseBuffer()740 u32 objectType = anim.GetObjectType(); in GetAnimTargetObject() local743 switch (objectType) in GetAnimTargetObject()
2487 if (`objectType $item` == "timeControl")