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Searched refs:object (Results 1 – 25 of 43) sorted by relevance

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/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp38 ResAnimGroupMember::SetValueForType(void* object, const void* value) const in SetValueForType() argument
40 NW_NULL_ASSERT(object); in SetValueForType()
47 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType()
51 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType()
55 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType()
59 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType()
63 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType()
67 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType()
71 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType()
75 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType()
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/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmMessage.h53 void* object = NULL,
61 if ( this->ReceveMessage( type, object, targetId ) )
70 ret = m_Child->sendMessageSub( type, object, targetId );
80 void* object = NULL,
84 NW_UNUSED_VARIABLE(object);
191 void* object, in sendMessageSub() argument
199 if ( this->ReceveMessage( type, object, targetId ) ) in sendMessageSub()
211 ret = next->ReceveMessage( type, object, targetId ); in sendMessageSub()
216 ret = next->m_Child->sendMessageSub( type, object, targetId ); in sendMessageSub()
226 ret = m_Child->sendMessageSub( type, object, targetId ); in sendMessageSub()
DSmLytButton.h36 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
DSmLytSliderBar.h36 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
DSmButton.h34 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
DSmSliderBar.h48 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
DSmTouchPanelCamera.h42 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnimGroup.h309 void SetValueForType(void* object, const void* value) const;
339 void SetValue(void* object, const void* value) const;
370 void SetValue(void* object, const void* value) const;
392 void SetValue(void* object, const void* value) const;
414 void SetValue(void* object, const void* value) const;
435 void SetValue(void* object, const void* value) const;
461 void SetValue(void* object, const void* value) const;
481 void SetValue(void* object, const void* value) const;
502 void SetValue(void* object, const void* value) const;
523 void SetValue(void* object, const void* value) const;
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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp89 SceneObject* object = 0; in BuildSceneObject() local
117 object = node; in BuildSceneObject()
149 object = node; in BuildSceneObject()
184 object = node; in BuildSceneObject()
214 object = node; in BuildSceneObject()
255 object = node; in BuildSceneObject()
286 object = node; in BuildSceneObject()
318 object = node; in BuildSceneObject()
351 object = node; in BuildSceneObject()
383 object = node; in BuildSceneObject()
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Dgfx_Model.cpp124 void* object = pMat->GetAnimTargetObject( in BindMaterialAnim() local
126 animGroup->SetTargetObject(memberIdx, object); in BindMaterialAnim()
219 void* object = GetAnimTargetObject(resAnimGroupMember); in BindVisibilityAnim() local
220 animGroup->SetTargetObject(memberIdx, object); in BindVisibilityAnim()
600 void* object = material->GetAnimTargetObject(anim, resMat); in GetMaterialAnimTargetPtr() local
606 ResPixelBasedTextureMapper mapper(object); in GetMaterialAnimTargetPtr()
607 object = mapper.ref().toSampler.to_ptr(); in GetMaterialAnimTargetPtr()
610 return ut::AddOffsetToPtr(object, anim.GetMemberOffset()); in GetMaterialAnimTargetPtr()
Dgfx_Light.cpp81 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local
82 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup()
92 u8* target = static_cast<u8*>(object); in CreateAnimGroup()
Dgfx_SkeletalModel.cpp186 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup() local
187 animGroup->SetTargetObject(memberIdx, object); in CreateSkeletalAnimGroup()
/NW4C-1.3.3/include/nw/ut/
Dut_MovePtr.h66 void operator() (TObject* object) in operator()
68 void* memory = m_DeleteFunction(object); in operator()
224 MovePtrDefaultDeleter(MovePtrDefaultDeleter<TTObject> object) { } in MovePtrDefaultDeleter() argument
391 void Reset(TTObject* object) in Reset() argument
393 MovePtr(object).Swap(*this); in Reset()
405 void Reset(TTObject* object, TTDeleter deleter) in Reset() argument
407 MovePtr(object, deleter).Swap(*this); in Reset()
418 void Reset(TTObject* object, os::IAllocator* allocator) in Reset() argument
420 MovePtr(object, TDeleter(allocator)).Swap(*this); in Reset()
442 element_type* object = this->m_Object; in Swap() local
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Dut_Inlines.h942 TObject*& object in SafeDestroy() argument
945 if (object == NULL) { return; } in SafeDestroy()
946 object->Destroy(); in SafeDestroy()
947 object = NULL; in SafeDestroy()
959 void operator()(TObject& object) const in operator()
961 SafeDestroy(object); in operator()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_GfxObject.h132 void operator() (GfxObject* object) in operator()
136 object->Destroy(); in operator()
208 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset() argument
218 void Reset(TTObject* object, bool hasOwnership) in Reset() argument
220 GfxPtr(object, hasOwnership).Swap(*this); in Reset()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmLytButton.cpp132 bool SmLytButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
142 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
164 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
179 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
DSmLytSliderBar.cpp97 bool SmLytSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
106 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
120 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
132 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
DSmSliderBar.cpp105 bool SmSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
114 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
135 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
151 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
DSmButton.cpp149 bool SmButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
159 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
179 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
189 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
DSmTouchPanelCamera.cpp60 bool SmTouchPanelCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
72 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
90 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
110 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
DSmCamera.cpp309 bool SmCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
319 SmPadStatus* padStaus = static_cast<SmPadStatus*>(object); in ReceveMessage()
345 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
365 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
374 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
/NW4C-1.3.3/include/nw/os/
Dos_Memory.h155 TObject* AllocAndFill(int count, const TObject& object, u8 alignment = DEFAULT_ALIGNMENT)
162 std::fill_n(NW_CHECKED_ARRAY_ITERATOR(objects, count), count, object);
189 void Construct(TObject* object) in Construct() argument
191 new(static_cast<void*>(object)) TObject; in Construct()
196 void Destruct(TObject* object) in Destruct() argument
198 object->~TObject(); in Destruct()
268 AllocateAndAssignN(os::IAllocator* allocator, int count, TObject object) in AllocateAndAssignN() argument
274 std::fill_n(objects, count, object); in AllocateAndAssignN()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h491 nw::gfx::SceneObject* object, in BindAnimation() argument
498 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation()
532 nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimation()
543 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimation()
577 nw::gfx::SceneObject* object, in BindAnimationBlender() argument
583 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender()
598 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimationBlender()
693 nw::gfx::SceneObject* object,
763 nw::gfx::SceneObject* object,
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp469 nw::gfx::SceneObject* object, in GetAnimGroup() argument
480 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup()
487 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
494 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
501 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup()
508 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup()
558 nw::gfx::SceneObject* object, in BindAnimationObject() argument
563 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
578 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject()
585 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject()
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/NW4C-1.3.3/tools/CsdrUpdater/
Dreadme.txt58 The kind of shader object.
65 The program object description.

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