Searched refs:o_Position (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.3.3/sources/shaders/gfx/ |
| D | VertexShader.h | 219 #define o_Position o0 macro
|
| /NW4C-1.3.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 136 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW 181 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
|
| /NW4C-1.3.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 402 dp4 o_Position.x, TEMP_VIEW, nw_projection_matrix[0]._XYZW 403 dp4 o_Position.y, TEMP_VIEW, nw_projection_matrix[1]._XYZW 404 dp4 o_Position.z, TEMP_VIEW, nw_projection_matrix[2]._XYZW 405 dp4 o_Position.w, TEMP_VIEW, nw_projection_matrix[3]._XYZW
|
| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 205 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW 286 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
|
| /NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 212 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW 300 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
|