| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneContext.cpp | 34 ModelArray models(allocator); in Create() local 51 models = ModelArray(this->m_MaxModels, allocator); in Create() 70 allocator, sceneNodes, models, skeletalModels, cameras, fogs, in Create()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 148 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local 149 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register() 150 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() 203 nw::gfx::ResModelArray models = resource.GetModels(); in Register() local 204 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register() 205 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register()
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| D | demo_GraphicsSystem.cpp | 224 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in LoadSkyModel() local 227 *(models.begin()), in LoadSkyModel()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 206 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel() local 207 if ( models.size() != 1 ) { NW_FATAL_ERROR("1 Resource is 1 Model"); } in CreateModel() 212 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel() 359 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle() local 360 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in CreateParticle() 361 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle()
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 197 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 198 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 199 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 250 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 251 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 252 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 388 nw::gfx::ResModelArray models = resFile.GetModels(); in BuildResources() local 389 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 390 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 217 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 218 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 219 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 295 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes() local 296 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes() 297 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 321 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 322 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 323 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 362 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 363 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 364 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 389 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 390 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 391 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 537 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 538 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 539 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 330 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 331 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 332 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 330 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 331 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 332 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 349 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 350 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 351 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 309 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 310 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 311 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 327 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 328 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 329 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 352 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 353 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 354 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/tools/LayoutViewer/ |
| D | Readme.txt | 73 Operation becomes unstable when you load multiple models.
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 544 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 545 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 546 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 1172 ModelArray models, in SceneContext() argument 1187 m_Models(models), in SceneContext()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 663 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 664 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 665 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 715 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources() local 716 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 717 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
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