Searched refs:maxAnimGroups (Results 1 – 1 of 1) sorted by relevance
538 Builder& MaxAnimGroups(int maxAnimGroups) in MaxAnimGroups() argument540 NW_ASSERT(maxAnimGroups > 0); in MaxAnimGroups()541 m_MaxAnimGroups = maxAnimGroups; in MaxAnimGroups()800 …static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimGroups, int max… in GetMemorySizeForInitialize() argument804 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize()806 size += sizeof(AnimGroup*) * maxAnimGroups; in GetMemorySizeForInitialize()813 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize() argument816 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize()821 void* memory = GetAllocator().Alloc(sizeof(AnimGroup*) * maxAnimGroups); in Initialize()828 m_AnimGroups = AnimGroupArray(memory, maxAnimGroups, &GetAllocator()); in Initialize()[all …]