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Searched refs:maxAnimGroups (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h538 Builder& MaxAnimGroups(int maxAnimGroups) in MaxAnimGroups() argument
540 NW_ASSERT(maxAnimGroups > 0); in MaxAnimGroups()
541 m_MaxAnimGroups = maxAnimGroups; in MaxAnimGroups()
800 …static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimGroups, int max… in GetMemorySizeForInitialize() argument
804 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize()
806 size += sizeof(AnimGroup*) * maxAnimGroups; in GetMemorySizeForInitialize()
813 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize() argument
816 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize()
821 void* memory = GetAllocator().Alloc(sizeof(AnimGroup*) * maxAnimGroups); in Initialize()
828 m_AnimGroups = AnimGroupArray(memory, maxAnimGroups, &GetAllocator()); in Initialize()
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