Searched refs:maxActiveIndex (Results 1 – 2 of 2) sorted by relevance
187 void SetMaxActiveIndex(u16 maxActiveIndex) in SetMaxActiveIndex() argument189 this->m_MaxActiveIndex = maxActiveIndex; in SetMaxActiveIndex()
3205 int maxActiveIndex = collection->GetMaxActiveIndex(); in UpdateParticles() local3207 (minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8) + 2) / 3)); // TBD in UpdateParticles()3209 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()3212 minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8)); in UpdateParticles()3219 maxActiveIndex - minActiveIndex + 1); in UpdateParticles()3235 maxActiveIndex = 0; in UpdateParticles()3259 if (maxActiveIndex < index) in UpdateParticles()3261 maxActiveIndex = index; in UpdateParticles()3290 int maxActiveIndex = 0; in UpdateParticles()3314 if (maxActiveIndex < index) in UpdateParticles()[all …]