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Searched refs:m_pMemoryForSoundHeap (Results 1 – 19 of 19) sorted by relevance

/NW4C-1.3.3/demos/snd/simple/sources/
DSimpleApp.cpp101 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
115 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DSimpleApp.h45 void* m_pMemoryForSoundHeap; variable
/NW4C-1.3.3/demos/snd/holdSound/sources/
DHoldSoundApp.cpp101 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
115 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DHoldSoundApp.h45 void* m_pMemoryForSoundHeap; variable
/NW4C-1.3.3/demos/snd/hioSoundArchive/sources/
Dmain.cpp113 void* m_pMemoryForSoundHeap; member in HioSoundArchiveApp
196 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundManager()
197 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundManager()
293 MemFree( m_pMemoryForSoundHeap ); in CloseSoundArchive()
330 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
/NW4C-1.3.3/demos/snd/labelString/sources/
DLabelStringApp.cpp114 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
115 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
128 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DLabelStringApp.h46 void* m_pMemoryForSoundHeap; variable
/NW4C-1.3.3/demos/snd/externalFile/sources/
DexternalFileApp.cpp118 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
119 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
133 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DexternalFileApp.h50 void* m_pMemoryForSoundHeap; variable
/NW4C-1.3.3/demos/snd/originalSoundHeap/sources/
DOriginalSoundHeapApp.cpp107 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
108 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
122 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DOriginalSoundHeapApp.h74 void* m_pMemoryForSoundHeap; variable
/NW4C-1.3.3/demos/snd/soundActor/sources/
DSoundActorApp.cpp115 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
116 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
130 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DSoundActorApp.h51 void* m_pMemoryForSoundHeap; variable
/NW4C-1.3.3/demos/snd/filter/sources/
Dmain.cpp106 void* m_pMemoryForSoundHeap; member in FilterApp
194 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
195 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
208 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
/NW4C-1.3.3/demos/snd/withSdk/sources/
Dmain.cpp47 void* m_pMemoryForSoundHeap; member in WithSdkApp
179 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
180 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
294 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
/NW4C-1.3.3/demos/snd/effect/sources/
Dmain.cpp74 void* m_pMemoryForSoundHeap; member in EffectApp
172 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
173 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
196 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
/NW4C-1.3.3/demos/snd/createSoundThreadManually/sources/
Dmain.cpp47 void* m_pMemoryForSoundHeap; member in CreateSoundThreadManuallyApp
204 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
205 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
318 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
/NW4C-1.3.3/demos/snd/sound3d/sources/
DSound3dApp.cpp119 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
120 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
176 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DSound3dApp.h56 void* m_pMemoryForSoundHeap; variable