Searched refs:m_TexInfo (Results 1 – 2 of 2) sorted by relevance
34 GLuint texName = m_TexInfo.GetTextureObject(); in ~TextureRefLink()35 if (texName != m_TexInfo.INVALID) in ~TextureRefLink()50 m_TexInfo = texInfo; in Set()
96 return m_TexInfo; in GetTextureInfo()110 TextureInfo m_TexInfo; variable