Searched refs:m_SwizzleCount (Results 1 – 2 of 2) sorted by relevance
66 m_SwizzleCount = *binary; in AnalyzeBinary()67 NW_ASSERT( m_SwizzleCount < SWIZZLE_PATTERN_MAX ); in AnalyzeBinary()71 for ( int i = 0; i < m_SwizzleCount; i++ ) in AnalyzeBinary()144 size += this->GetLoadCommandSize( m_SwizzleCount ); in GetSwizzleCommandSize()149 size += this->GetLoadCommandSize( m_SwizzleCount ); in GetSwizzleCommandSize()351 NW_ASSERT( m_SwizzleCount > 0 ); in BuildSwizzleCommand()357 m_SwizzleCount ); in BuildSwizzleCommand()369 NW_ASSERT( m_SwizzleCount > 0 ); in BuildSwizzleCommand()375 m_SwizzleCount ); in BuildSwizzleCommand()
62 m_SwizzleCount( 0 ), in ShaderBinaryInfo()778 u32 m_SwizzleCount; variable