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Searched refs:m_Skeleton (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp119 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
123 m_Skeleton->GetResSkeleton().DisableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
147 Skeleton::TransformPose& pose = m_Skeleton->LocalTransformPose(); in CreateSkeletalAnimGroup()
148 Skeleton::OriginalPose& originalPose = m_Skeleton->LocalOriginalPose(); in CreateSkeletalAnimGroup()
260 ResBone bone = m_Skeleton->GetResSkeleton().GetBones(resAnimGroupMember.GetPath()); in SetupAnimGroup()
267 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup()
273 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SkeletalModel.h283 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton()
286 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton()
300 this->m_Skeleton.Swap(skeletalModel->m_Skeleton); in SwapSkeleton()
418 m_Skeleton(skeleton), in SkeletalModel()
426 m_Skeleton->SetOwnerSkeletalModel(this); in SkeletalModel()
447 GfxPtr<Skeleton> m_Skeleton; variable
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp152 m_Skeleton(NULL), in CallbackConstraint()
167 m_Skeleton(NULL), in CallbackConstraint()
201 m_Skeleton = skeleton; in SetTargetObject()
210 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
230 nw::gfx::Skeleton* m_Skeleton; member in __anon86f6228c0111::CallbackConstraint
280 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()