Searched refs:m_Skeleton (Results 1 – 3 of 3) sorted by relevance
119 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()123 m_Skeleton->GetResSkeleton().DisableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()147 Skeleton::TransformPose& pose = m_Skeleton->LocalTransformPose(); in CreateSkeletalAnimGroup()148 Skeleton::OriginalPose& originalPose = m_Skeleton->LocalOriginalPose(); in CreateSkeletalAnimGroup()260 ResBone bone = m_Skeleton->GetResSkeleton().GetBones(resAnimGroupMember.GetPath()); in SetupAnimGroup()267 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup()273 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
283 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton()286 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton()300 this->m_Skeleton.Swap(skeletalModel->m_Skeleton); in SwapSkeleton()418 m_Skeleton(skeleton), in SkeletalModel()426 m_Skeleton->SetOwnerSkeletalModel(this); in SkeletalModel()447 GfxPtr<Skeleton> m_Skeleton; variable
152 m_Skeleton(NULL), in CallbackConstraint()167 m_Skeleton(NULL), in CallbackConstraint()201 m_Skeleton = skeleton; in SetTargetObject()210 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()230 nw::gfx::Skeleton* m_Skeleton; member in __anon86f6228c0111::CallbackConstraint280 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()