Searched refs:m_ShapeAllocator (Results 1 – 2 of 2) sorted by relevance
50 m_ShapeAllocator( NULL ), in GraphicsDrawing()75 m_ShapeAllocator = NULL; in Finalize()125 m_ShapeAllocator = allocator; in InitializeShape()141 …m_ShapePositionStreamArray = static_cast<math::VEC2*>( m_ShapeAllocator->Alloc( shapePositionStrea… in InitializeShape()142 …m_ShapeColorStreamArray = static_cast<f32*>( m_ShapeAllocator->Alloc( shapeColorStreamArraySize… in InitializeShape()143 …m_ShapeIndexStreamArray = static_cast<u16*>( m_ShapeAllocator->Alloc( shapeIndexStreamArraySize… in InitializeShape()171 if ( m_pShapeShaderBinary && m_ShapeAllocator ) in DestroyShape()173 os::SafeFree( m_pShapeShaderBinary, m_ShapeAllocator ); in DestroyShape()176 if ( m_ShapeAllocator ) in DestroyShape()178 os::SafeFree( m_ShapePositionStreamArray, m_ShapeAllocator ); in DestroyShape()[all …]
488 nw::os::IAllocator* m_ShapeAllocator; variable