Searched refs:m_PlayerState (Results 1 – 2 of 2) sorted by relevance
65 m_PlayerState = PLAYER_STATE_INIT; in Initialize()74 m_PlayerState = PLAYER_STATE_INIT; in Initialize()173 m_PlayerState = PLAYER_STATE_STOP; in Finalize()246 ( m_PlayerState != PLAYER_STATE_PLAY ) || in Stop()400 m_PlayerState = PLAYER_STATE_PLAY; in Update()405 if ( m_PlayerState == PLAYER_STATE_PLAY ) in Update()
427 PlayerState m_PlayerState; variable