Searched refs:m_Lights (Results 1 – 1 of 1) sorted by relevance
255 m_Lights.clear(); in Clear()487 bool isPushed = m_Lights.push_back(light); in PushLight()500 bool isPushed = m_Lights.push_back(light); in TryPushLight()510 return m_Lights.begin(); in GetLightsBegin()519 return m_Lights.begin(); in GetLightsBegin()528 return m_Lights.end(); in GetLightsEnd()537 return m_Lights.end(); in GetLightsEnd()1191 m_Lights(lights), in SceneContext()1208 LightArray m_Lights; variable