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Searched refs:m_Lights (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h255 m_Lights.clear(); in Clear()
487 bool isPushed = m_Lights.push_back(light); in PushLight()
500 bool isPushed = m_Lights.push_back(light); in TryPushLight()
510 return m_Lights.begin(); in GetLightsBegin()
519 return m_Lights.begin(); in GetLightsBegin()
528 return m_Lights.end(); in GetLightsEnd()
537 return m_Lights.end(); in GetLightsEnd()
1191 m_Lights(lights), in SceneContext()
1208 LightArray m_Lights; variable