Searched refs:m_IsVertexAttributeDirty (Results 1 – 2 of 2) sorted by relevance
130 m_IsVertexAttributeDirty(true), in RenderContext()201 m_IsVertexAttributeDirty = true; in ResetState()261 m_IsVertexAttributeDirty = true; in ResetState()384 if (this->m_IsVertexAttributeDirty) in ActivateParticleContext()387 m_IsVertexAttributeDirty = false; in ActivateParticleContext()423 if (m_IsVertexAttributeDirty) in ActivateVertexAttribute()426 m_IsVertexAttributeDirty = false; in ActivateVertexAttribute()459 this->m_IsVertexAttributeDirty = true; in ActivateShaderProgram()
611 bool m_IsVertexAttributeDirty; variable