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Searched refs:m_IsVertexAttributeDirty (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp130 m_IsVertexAttributeDirty(true), in RenderContext()
201 m_IsVertexAttributeDirty = true; in ResetState()
261 m_IsVertexAttributeDirty = true; in ResetState()
384 if (this->m_IsVertexAttributeDirty) in ActivateParticleContext()
387 m_IsVertexAttributeDirty = false; in ActivateParticleContext()
423 if (m_IsVertexAttributeDirty) in ActivateVertexAttribute()
426 m_IsVertexAttributeDirty = false; in ActivateVertexAttribute()
459 this->m_IsVertexAttributeDirty = true; in ActivateShaderProgram()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderContext.h611 bool m_IsVertexAttributeDirty; variable