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Searched refs:m_IsFinalized (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundActor.cpp35 m_IsFinalized( true ) in SoundActor()
42 m_IsFinalized( true ) in SoundActor()
74 m_IsFinalized = false; in Initialize()
78 if ( m_IsFinalized ) return; in Finalize()
87 m_IsFinalized = true; in Finalize()
Dsnd_PlayerHeapDataManager.cpp26 m_IsFinalized ( true ) in PlayerHeapDataManager()
42 m_IsFinalized = false; in Initialize()
54 if ( m_IsFinalized ) in Finalize()
59 m_IsFinalized = true; in Finalize()
Dsnd_Sound3DActor.cpp46 m_IsFinalized( true ) in Sound3DActor()
59 m_IsFinalized( true ) in Sound3DActor()
86 m_IsFinalized = false; in Initialize()
91 if ( m_IsFinalized ) return; in Finalize()
97 m_IsFinalized = true; in Finalize()
/NW4C-1.3.3/include/nw/snd/
Dsnd_PlayerHeapDataManager.h60 bool m_IsFinalized; variable
Dsnd_Sound3DActor.h290 bool m_IsFinalized; variable
Dsnd_SoundActor.h474 bool m_IsFinalized; variable