Searched refs:m_FreeInstances (Results 1 – 1 of 1) sorted by relevance
561 m_FreeInstances(mainAllocator), in ParticleEffect()616 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance()617 this->m_FreeInstances.PopBack(); in LeaseInstance()637 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()711 return this->m_FreeInstances.Size(); in GetFreeSize()726 this->m_FreeInstances.push_back(node); in AddPool()733 while (this->m_FreeInstances.Size() > 0) in FreePool()735 ParticleHandle* node = this->m_FreeInstances.Back(); in FreePool()736 this->m_FreeInstances.PopBack(); in FreePool()771 ut::MoveArray<ParticleHandle*> m_FreeInstances; variable