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/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h561 m_FreeInstances(mainAllocator), in ParticleEffect()
616 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance()
617 this->m_FreeInstances.PopBack(); in LeaseInstance()
637 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()
711 return this->m_FreeInstances.Size(); in GetFreeSize()
726 this->m_FreeInstances.push_back(node); in AddPool()
733 while (this->m_FreeInstances.Size() > 0) in FreePool()
735 ParticleHandle* node = this->m_FreeInstances.Back(); in FreePool()
736 this->m_FreeInstances.PopBack(); in FreePool()
771 ut::MoveArray<ParticleHandle*> m_FreeInstances; variable