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Searched refs:m_FragmentLights (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_LightSet.h257 this->m_FragmentLights.push_back(light); in SetFragmentLight()
266 return m_FragmentLights.begin(); in GetFragmentLightBegin()
275 return m_FragmentLights.begin(); in GetFragmentLightBegin()
284 return m_FragmentLights.end(); in GetFragmentLightEnd()
293 return m_FragmentLights.end(); in GetFragmentLightEnd()
302 return m_FragmentLights.size(); in GetFragmentLightCount()
311 this->m_FragmentLights.clear(); in ClearAll()
346 FixedFragmentLightArray m_FragmentLights; variable
Dgfx_SceneEnvironment.h73 m_FragmentLights.resize(m_FragmentLights.capacity()); in SceneEnvironment()
217 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()
236 return this->m_FragmentLights[ index ]; in GetFragmentLight()
490 FixedFragmentLightArray m_FragmentLights; variable
Dgfx_SceneContext.h256 m_FragmentLights.clear(); in Clear()
546 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight()
558 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight()
568 return m_FragmentLights.begin(); in GetFragmentLightsBegin()
577 return m_FragmentLights.begin(); in GetFragmentLightsBegin()
586 return m_FragmentLights.end(); in GetFragmentLightsEnd()
595 return m_FragmentLights.end(); in GetFragmentLightsEnd()
1192 m_FragmentLights(fragmentLights), in SceneContext()
1209 FragmentLightArray m_FragmentLights; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp103 m_FragmentLights[i] = NULL; in ResetFragmentLights()
214 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()