Searched refs:m_FogDirty (Results 1 – 2 of 2) sorted by relevance
71 m_FogDirty(true) in SceneEnvironment()341 this->m_FogDirty = true; in SetActiveFog()433 return m_FogDirty; in IsFogDirty()440 m_FogDirty = fogDirty; in SetFogDirty()447 m_FogDirty = flagsDirty; in SetAllFlagsDirty()506 bool m_FogDirty; variable
142 m_FogDirty =true; in ResetFog()