| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 134 m_Flags(flags) in CalculatedTransform() 142 m_Flags(FLAG_DEFAULT) in CalculatedTransform() 152 : m_Flags(FLAG_DEFAULT) in CalculatedTransform() 162 m_Flags(transform.m_Flags) in CalculatedTransform() 478 bit32 GetFlags() const { return m_Flags; } in GetFlags() 481 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags() 484 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags() 487 bool IsEnabledFlagsOr(bit32 flags) const { return ut::CheckFlagOr(m_Flags, flags); } in IsEnabledFlagsOr() 490 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags() 493 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() [all …]
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| D | gfx_ParticleSet.h | 83 u32 m_Flags; //!< フラグです。 member 94 return ut::CheckFlag(m_Flags, flags); in IsEnabledFlags() 101 m_Flags = ut::EnableFlag(m_Flags, flags); in EnableFlags()
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| /NW4C-1.3.3/include/nw/anim/ |
| D | anim_AnimBlend.h | 66 : m_Flags(0) {} in AnimResult() 78 bit32 GetFlags() const { return m_Flags; } in GetFlags() 81 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags() 84 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags() 87 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags() 90 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() 97 m_Flags |= flags; in EnableFlags() 101 m_Flags &= ~flags; in EnableFlags() 106 void ResetFlags() { m_Flags = 0; } in ResetFlags() 124 bit32 m_Flags;
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 54 nw::ut::ResU32 m_Flags; member 179 … bool IsBranchVisible() const { return ref().m_Flags & ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; } in NW_RES_CTOR_INHERIT() 190 ref().m_Flags |= ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; in SetBranchVisible() 194 ref().m_Flags &= ~ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; in SetBranchVisible()
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| D | gfx_ResFog.h | 161 { return (ref().m_Flags & ResFogData::FLAG_ZFLIP_ENABLED) != 0; } in IsZFlip() 169 { return (ref().m_Flags & ResFogData::FLAG_ATTENUATE_DISTANCE_ENABLED) != 0; } in IsAttenuateDistance()
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| D | gfx_ResSkeleton.h | 47 nw::ut::ResU32 m_Flags; member 76 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResCamera.h | 66 nw::ut::ResU32 m_Flags; member 81 nw::ut::ResU32 m_Flags; member 94 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResMesh.h | 41 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResShape.h | 87 nw::ut::ResU32 m_Flags; member 245 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResMaterial.h | 82 nw::ut::ResU32 m_Flags; member 121 nw::ut::ResU32 m_Flags; member 180 nw::ut::ResU32 m_Flags; member 862 return static_cast<u32>(ref().m_Flags); in NW_RES_CTOR() 872 ref().m_Flags = value; in SetFlags()
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| D | gfx_ResVertex.h | 42 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResShader.h | 77 nw::ut::ResU32 m_Flags; member
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| D | gfx_ResFragmentShader.h | 52 nw::ut::ResU32 m_Flags; member
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimCurve.cpp | 470 if ( pCurve->m_Flags & ResSegmentFloatCurveData::FLAG_MONO_SEGMENT ) in GetFloatSegment_() 655 NW_ASSERT(!(pSegment->m_Flags & ResFloatSegmentData::FLAG_BAKED)); in CalcFloatSegment_() 657 if ( pSegment->m_Flags & ResFloatSegmentData::FLAG_CONSTANT ) in CalcFloatSegment_() 662 … u32 quantizeType = (pSegment->m_Flags & ResFloatSegmentData::FLAG_QUANTIZATION_TYPE_MASK) >> in CalcFloatSegment_() 665 … u32 interporateMode = (pSegment->m_Flags & ResFloatSegmentData::FLAG_INTERPORATE_MODE_MASK) >> in CalcFloatSegment_() 678 if ( pCurve->m_Flags & ResSegmentFloatCurveData::FLAG_CONSTANT ) in CalcSegmentFloatCurve_() 869 if ( pCurve->m_Flags & ResFloatCurveData::FLAG_COMPOSITE_CURVE ) in CalcFloatCurve() 884 NW_ASSERT(!(pCurve->m_Flags & ResIntCurveData::FLAG_BAKED)); in CalcIntCurve() 888 if ( pCurve->m_Flags & ResIntCurveData::FLAG_CONSTANT ) in CalcIntCurve() 893 u32 quantizedType = (pCurve->m_Flags & ResIntCurveData::FLAG_QUANTIZATION_TYPE_MASK) >> in CalcIntCurve() [all …]
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| /NW4C-1.3.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 126 ut::ResU32 m_Flags; member 740 if ( ref().m_Flags & (hasNoCurveFlag) ) \ 752 if ( ref().m_Flags & (hasNoCurveFlag) ) \ 766 if ( ref().m_Flags & (constantFlag) ) \ 782 if ( ref().m_Flags & (constantFlag) ) \ 798 if ( ref().m_Flags & (constantFlag) ) \ 833 if ( ref().m_Flags & ResFloatAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL() 882 if ( ref().m_Flags & ResIntAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL() 930 if ( ref().m_Flags & ResBoolAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL() 932 return (ref().m_Flags & ResBoolAnimData::FLAG_CONSTANT_VALUE)? true : false; in NW_RESANM_GETCURVE_DECL() [all …]
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| D | anim_ResAnimCurve.h | 291 ut::ResU32 m_Flags; member 331 ut::ResU32 m_Flags; member 464 ut::ResU32 m_Flags; member 504 ut::ResU32 m_Flags; member 526 ut::ResU32 m_Flags; member
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| D | anim_ResAnimGroup.h | 173 ut::ResU32 m_Flags; member
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 74 mesh.ref().m_Flags &= ~(ResMesh::FLAG_HAS_VERTEX_ALPHA | ResMesh::FLAG_HAS_BONE_WEIGHT_W); in ResSeparateDataShape_SetupVertexIrScale() 126 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_VERTEX_ALPHA; in ResSeparateDataShape_SetupVertexIrScale() 130 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_BONE_WEIGHT_W; in ResSeparateDataShape_SetupVertexIrScale()
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| D | gfx_ResShape.cpp | 315 ref().m_Flags |= ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP; in SetupDrawCommand() 419 ref().m_Flags &= ~FLAG_COMMAND_HAS_BEEN_SETUP; in Cleanup()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_LookAtTargetViewUpdater.cpp | 45 buffer->m_Flags = 0x0; in Create()
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| D | gfx_RotateViewUpdater.cpp | 44 buffer->m_Flags = 0x0; in Create()
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| D | gfx_AimTargetViewUpdater.cpp | 45 buffer->m_Flags = 0x0; in Create()
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| D | gfx_RenderContext.cpp | 432 … const bool hasVertexAlpha = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_VERTEX_ALPHA) ? true : false; in ActivateVertexAttribute() 433 … const bool hasBoneWeightW = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_BONE_WEIGHT_W) ? true : false; in ActivateVertexAttribute()
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| D | gfx_ParticleSet.cpp | 514 updater.m_Flags = 0; in Create()
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