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Searched refs:m_Flags (Results 1 – 24 of 24) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_CalculatedTransform.h134 m_Flags(flags) in CalculatedTransform()
142 m_Flags(FLAG_DEFAULT) in CalculatedTransform()
152 : m_Flags(FLAG_DEFAULT) in CalculatedTransform()
162 m_Flags(transform.m_Flags) in CalculatedTransform()
478 bit32 GetFlags() const { return m_Flags; } in GetFlags()
481 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags()
484 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags()
487 bool IsEnabledFlagsOr(bit32 flags) const { return ut::CheckFlagOr(m_Flags, flags); } in IsEnabledFlagsOr()
490 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags()
493 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags()
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Dgfx_ParticleSet.h83 u32 m_Flags; //!< フラグです。 member
94 return ut::CheckFlag(m_Flags, flags); in IsEnabledFlags()
101 m_Flags = ut::EnableFlag(m_Flags, flags); in EnableFlags()
/NW4C-1.3.3/include/nw/anim/
Danim_AnimBlend.h66 : m_Flags(0) {} in AnimResult()
78 bit32 GetFlags() const { return m_Flags; } in GetFlags()
81 void SetFlags(bit32 flags) { m_Flags = flags; } in SetFlags()
84 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags()
87 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags()
90 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags()
97 m_Flags |= flags; in EnableFlags()
101 m_Flags &= ~flags; in EnableFlags()
106 void ResetFlags() { m_Flags = 0; } in ResetFlags()
124 bit32 m_Flags;
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h54 nw::ut::ResU32 m_Flags; member
179 … bool IsBranchVisible() const { return ref().m_Flags & ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; } in NW_RES_CTOR_INHERIT()
190 ref().m_Flags |= ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; in SetBranchVisible()
194 ref().m_Flags &= ~ResSceneNodeData::FLAG_IS_BRANCH_VISIBLE; in SetBranchVisible()
Dgfx_ResFog.h161 { return (ref().m_Flags & ResFogData::FLAG_ZFLIP_ENABLED) != 0; } in IsZFlip()
169 { return (ref().m_Flags & ResFogData::FLAG_ATTENUATE_DISTANCE_ENABLED) != 0; } in IsAttenuateDistance()
Dgfx_ResSkeleton.h47 nw::ut::ResU32 m_Flags; member
76 nw::ut::ResU32 m_Flags; member
Dgfx_ResCamera.h66 nw::ut::ResU32 m_Flags; member
81 nw::ut::ResU32 m_Flags; member
94 nw::ut::ResU32 m_Flags; member
Dgfx_ResMesh.h41 nw::ut::ResU32 m_Flags; member
Dgfx_ResShape.h87 nw::ut::ResU32 m_Flags; member
245 nw::ut::ResU32 m_Flags; member
Dgfx_ResMaterial.h82 nw::ut::ResU32 m_Flags; member
121 nw::ut::ResU32 m_Flags; member
180 nw::ut::ResU32 m_Flags; member
862 return static_cast<u32>(ref().m_Flags); in NW_RES_CTOR()
872 ref().m_Flags = value; in SetFlags()
Dgfx_ResVertex.h42 nw::ut::ResU32 m_Flags; member
Dgfx_ResShader.h77 nw::ut::ResU32 m_Flags; member
Dgfx_ResFragmentShader.h52 nw::ut::ResU32 m_Flags; member
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp470 if ( pCurve->m_Flags & ResSegmentFloatCurveData::FLAG_MONO_SEGMENT ) in GetFloatSegment_()
655 NW_ASSERT(!(pSegment->m_Flags & ResFloatSegmentData::FLAG_BAKED)); in CalcFloatSegment_()
657 if ( pSegment->m_Flags & ResFloatSegmentData::FLAG_CONSTANT ) in CalcFloatSegment_()
662 … u32 quantizeType = (pSegment->m_Flags & ResFloatSegmentData::FLAG_QUANTIZATION_TYPE_MASK) >> in CalcFloatSegment_()
665 … u32 interporateMode = (pSegment->m_Flags & ResFloatSegmentData::FLAG_INTERPORATE_MODE_MASK) >> in CalcFloatSegment_()
678 if ( pCurve->m_Flags & ResSegmentFloatCurveData::FLAG_CONSTANT ) in CalcSegmentFloatCurve_()
869 if ( pCurve->m_Flags & ResFloatCurveData::FLAG_COMPOSITE_CURVE ) in CalcFloatCurve()
884 NW_ASSERT(!(pCurve->m_Flags & ResIntCurveData::FLAG_BAKED)); in CalcIntCurve()
888 if ( pCurve->m_Flags & ResIntCurveData::FLAG_CONSTANT ) in CalcIntCurve()
893 u32 quantizedType = (pCurve->m_Flags & ResIntCurveData::FLAG_QUANTIZATION_TYPE_MASK) >> in CalcIntCurve()
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/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h126 ut::ResU32 m_Flags; member
740 if ( ref().m_Flags & (hasNoCurveFlag) ) \
752 if ( ref().m_Flags & (hasNoCurveFlag) ) \
766 if ( ref().m_Flags & (constantFlag) ) \
782 if ( ref().m_Flags & (constantFlag) ) \
798 if ( ref().m_Flags & (constantFlag) ) \
833 if ( ref().m_Flags & ResFloatAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL()
882 if ( ref().m_Flags & ResIntAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL()
930 if ( ref().m_Flags & ResBoolAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL()
932 return (ref().m_Flags & ResBoolAnimData::FLAG_CONSTANT_VALUE)? true : false; in NW_RESANM_GETCURVE_DECL()
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Danim_ResAnimCurve.h291 ut::ResU32 m_Flags; member
331 ut::ResU32 m_Flags; member
464 ut::ResU32 m_Flags; member
504 ut::ResU32 m_Flags; member
526 ut::ResU32 m_Flags; member
Danim_ResAnimGroup.h173 ut::ResU32 m_Flags; member
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp74 mesh.ref().m_Flags &= ~(ResMesh::FLAG_HAS_VERTEX_ALPHA | ResMesh::FLAG_HAS_BONE_WEIGHT_W); in ResSeparateDataShape_SetupVertexIrScale()
126 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_VERTEX_ALPHA; in ResSeparateDataShape_SetupVertexIrScale()
130 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_BONE_WEIGHT_W; in ResSeparateDataShape_SetupVertexIrScale()
Dgfx_ResShape.cpp315 ref().m_Flags |= ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP; in SetupDrawCommand()
419 ref().m_Flags &= ~FLAG_COMMAND_HAS_BEEN_SETUP; in Cleanup()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_LookAtTargetViewUpdater.cpp45 buffer->m_Flags = 0x0; in Create()
Dgfx_RotateViewUpdater.cpp44 buffer->m_Flags = 0x0; in Create()
Dgfx_AimTargetViewUpdater.cpp45 buffer->m_Flags = 0x0; in Create()
Dgfx_RenderContext.cpp432 … const bool hasVertexAlpha = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_VERTEX_ALPHA) ? true : false; in ActivateVertexAttribute()
433 … const bool hasBoneWeightW = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_BONE_WEIGHT_W) ? true : false; in ActivateVertexAttribute()
Dgfx_ParticleSet.cpp514 updater.m_Flags = 0; in Create()