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Searched refs:m_FadeVolume (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_BasicSound.cpp86 m_FadeVolume.InitValue( 0.0f ); in Initialize()
88 m_FadeVolume.SetTarget( 1.0f, 1 ); in Initialize()
254 int frames = static_cast<int>( fadeFrames * m_FadeVolume.GetValue() ); in Stop()
255 m_FadeVolume.SetTarget( 0.0f, frames ); in Stop()
346 frames = static_cast<int>( frames * ( 1.0f - m_FadeVolume.GetValue() ) ); in FadeIn()
347 m_FadeVolume.SetTarget( 1.0f, frames ); in FadeIn()
488 if ( m_FadeOutFlag && m_FadeVolume.IsFinished() ) in Update()
546 m_FadeVolume.Update(); in UpdateMoveValue()
557 volume *= m_FadeVolume.GetValue(); in UpdateParam()
780 return m_FadeVolume.GetRemainingCount(); in GetRemainingFadeFrames()
/NW4C-1.3.3/include/nw/snd/
Dsnd_BasicSound.h417 MoveValue<f32, int> m_FadeVolume; variable