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Searched refs:m_BufferCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Material.h154 bool hasBuffer = (0 < m_BufferCount); in GetBuffer()
169 bool hasBuffer = (0 < m_BufferCount); in GetBuffer()
377 s32 m_BufferCount; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Material.cpp52 m_BufferCount(bufferCount) in Material()
250 if (0 < m_BufferCount) in CanUseBuffer()
281 if (m_BufferCount != 0) in CreateBuffers()
283 void* memory = allocator->Alloc(sizeof(ResMaterial) * m_BufferCount); in CreateBuffers()
291 m_Buffers = ResMaterialArray(memory, m_BufferCount, allocator); in CreateBuffers()
293 for (int bufferIndex = 0; bufferIndex < m_BufferCount; bufferIndex++) in CreateBuffers()