Searched refs:m_BranchVisible (Results 1 – 2 of 2) sorted by relevance
506 m_BranchVisible = isBranchVisible; in SetBranchVisible()515 return m_BranchVisible; in IsBranchVisible()570 m_BranchVisible(true), in SceneNode()578 m_BranchVisible = resObj.IsBranchVisible(); in SceneNode()639 bool m_BranchVisible; variable
163 target = reinterpret_cast<u8*>(&m_BranchVisible); in BindVisibilityAnim()