Searched refs:m_Audience (Results 1 – 2 of 2) sorted by relevance
33 m_Audience( NULL ), in Demo()152 …m_Audience = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyAudience.bcmdl"), GfxCtrl::GFX_C… in InitializeScene()153 m_Audience->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()154 m_Audience->SetLayerId( 5 ); in InitializeScene()192 m_Audience->SetAnimEvaluatorNo( 0 ); in InitializeScene()193 m_Audience->SetAnimationFrame( 0.f ); in InitializeScene()408 SmModel* audienceModel = m_Audience->Duplicate(); in InitializeScene()
131 SmModel* m_Audience; variable