Searched refs:m_AnimBinding (Results 1 – 8 of 8) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Light.h | 77 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 78 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 84 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 85 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 93 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject() 99 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
|
| D | gfx_SkeletalModel.h | 324 NW_NULL_ASSERT(m_AnimBinding); 325 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex); 331 NW_NULL_ASSERT(m_AnimBinding); 332 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex); 340 NW_NULL_ASSERT(m_AnimBinding); 341 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
|
| D | gfx_Model.h | 314 NW_NULL_ASSERT(m_AnimBinding); 315 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex); 321 NW_NULL_ASSERT(m_AnimBinding); 322 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex); 330 NW_NULL_ASSERT(m_AnimBinding); 331 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex); 346 NW_NULL_ASSERT(m_AnimBinding); 347 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex); 353 NW_NULL_ASSERT(m_AnimBinding); 354 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex); [all …]
|
| D | gfx_Camera.h | 309 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 310 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 316 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject() 317 return m_AnimBinding->GetAnimObject(0); in GetAnimObject() 325 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject() 331 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
|
| D | gfx_Fog.h | 225 AnimObject* GetAnimObject() { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject() 228 const AnimObject* GetAnimObject() const { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject() 233 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject()
|
| D | gfx_SceneNode.h | 426 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding() 429 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding() 432 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding() 637 GfxPtr<AnimBinding> m_AnimBinding; variable
|
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Light.cpp | 46 if (!m_AnimBinding) in CreateAnimGroup() 111 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
|
| D | gfx_Camera.cpp | 84 if(!m_AnimBinding) in CreateAnimGroup() 173 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
|