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Searched refs:m_ActorPos (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/demos/snd/sound3d/sources/
DSound3dApp.cpp147 m_ActorPos = nw::math::VEC3::Zero(); in InitializeSoundSystem()
148 m_3dActor.SetPosition( m_ActorPos ); in InitializeSoundSystem()
193 writer.Printf(" Actor x :% 2.2f\n", m_ActorPos.x); in OnDrawUpLCD()
194 writer.Printf(" z :% 2.2f\n", m_ActorPos.z); in OnDrawUpLCD()
220 m_ActorPos.x = 0.0f; in OnUpdatePad()
221 m_ActorPos.z = 0.0f; in OnUpdatePad()
230 m_ActorPos.z += -CONTROL_PAD_STEP; in OnUpdatePad()
234 m_ActorPos.z += CONTROL_PAD_STEP; in OnUpdatePad()
238 m_ActorPos.x += -CONTROL_PAD_STEP; in OnUpdatePad()
242 m_ActorPos.x += CONTROL_PAD_STEP; in OnUpdatePad()
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DSound3dApp.h47 nw::math::VEC3 m_ActorPos; variable