Searched refs:m_Actor (Results 1 – 2 of 2) sorted by relevance
57 m_Actor.Initialize( m_ArchivePlayer ); in OnInitialize()58 m_Actor.SetPlayableSoundCount( 0, 1 ); in OnInitialize()123 m_Actor.Finalize(); in OnFinalize()160 bool result = m_Actor.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad()165 m_Actor.StopAllSound( 3 ); in OnUpdatePad()173 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()179 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()187 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()193 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()203 m_Actor.SetVolume( m_ActorVolume ); in OnUpdate()[all …]
42 nw::snd::SoundActor m_Actor; variable