Searched refs:lightSet (Results 1 – 5 of 5) sorted by relevance
36 LightSet* lightSet = new(memory) LightSet( in Create() local44 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create()48 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()51 return lightSet; in Create()70 LightSet* lightSet = new(memory) LightSet( in Create() local78 … lightSet->m_VertexLights = VertexLightArray(memoryArray, description.maxVertexLights, allocator); in Create()82 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()85 return lightSet; in Create()
64 LightSet* lightSet = (*lightSetBinder).lightSet.Get(); in ApplyFrom() local67 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom()157 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet() local161 if ((lightSet != NULL) && (m_LightSetIndex != index)) in SetActiveLightSet()165 AmbientLight* ambientLight = lightSet->GetAmbientLight(); in SetActiveLightSet()172 HemiSphereLight* hemiSphereLight = lightSet->GetHemiSphereLight(); in SetActiveLightSet()181 VertexLightArray::iterator vertexLightEnd = lightSet->GetVertexLightEnd(); in SetActiveLightSet()182 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet()201 FixedFragmentLightArray::iterator fragmentLightEnd = lightSet->GetFragmentLightEnd(); in SetActiveLightSet()202 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet()
74 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()153 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference() local154 NW_ASSERT(lightSet != NULL); in ResolveReference()155 lightSet->ClearAll(); in ResolveReference()170 lightSet->SetAmbientLight(*foundAmbient); in ResolveReference()178 lightSet->SetHemiSphereLight(*foundHemiSphere); in ResolveReference()187 lightSet->SetVertexLight(*foundVertex); in ResolveReference()196 lightSet->SetFragmentLight(*foundFragment); in ResolveReference()219 LightSet* lightSet = iter->lightSet.Get(); in Clear() local220 NW_ASSERT(lightSet != NULL); in Clear()[all …]
166 void SetLightSet(int index, LightSet* lightSet) in SetLightSet() argument169 m_LightSets[index] = lightSet; in SetLightSet()
52 GfxPtr<LightSet> lightSet; member