Searched refs:imageLut (Results 1 – 2 of 2) sorted by relevance
459 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash() local460 fragmentLightingTableParametersHash ^= ((u32)imageLut.ptr()) << D0_SHIFT; in CalcFragmentLightingTableHash()469 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash() local471 ((u32)imageLut.ptr() << D1_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - D1_SHIFT)); in CalcFragmentLightingTableHash()480 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash() local482 ((u32)imageLut.ptr() << RR_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - RR_SHIFT)); in CalcFragmentLightingTableHash()491 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash() local493 ((u32)imageLut.ptr() << RG_SHIFT) | in CalcFragmentLightingTableHash()494 ((u32)imageLut.ptr() >> (MAX_BITS - RG_SHIFT)); in CalcFragmentLightingTableHash()503 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash() local[all …]
73 ResImageLookupTable imageLut = ResStaticCast<ResImageLookupTable>( resLut ); in ResImageLut_Cleanup() local75 GraphicsDevice::InvalidateLookupTable(imageLut); in ResImageLut_Cleanup()