Searched refs:fontShaderData (Results 1 – 1 of 1) sorted by relevance
345 ut::MoveArray<u8> fontShaderData = nw::demo::Utility::LoadFile( allocator, fontShaderPath ); in InitializeFont() local350 s32 shaderSize = fontShaderData.size(); in InitializeFont()351 void* shaderBuffer = fontShaderData.release(); in InitializeFont()394 ut::MoveArray<u8> fontShaderData = nw::demo::Utility::LoadFile( allocator, fontShaderPath ); in InitializeFont() local396 s32 shaderSize = fontShaderData.size(); in InitializeFont()397 void* shaderBuffer = fontShaderData.release(); in InitializeFont()