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Searched refs:evaluator1 (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp296 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
299 if (evaluator1 == NULL) in InitializeSkeletalAnim()
304 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()
305 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
309 float frameSize1 = evaluator1->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()
310 evaluator1->SetStepFrame(frameSize1 / frameSize0); in InitializeSkeletalAnim()
320 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()
366 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local
369 if (evaluator1 == NULL) in InitializeMaterialAnim()
374 evaluator1->Bind(animGroup); in InitializeMaterialAnim()
[all …]
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp245 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
248 if (evaluator1 == NULL) in InitializeSkeletalAnim()
254 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()
255 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
260 model->SetSkeletalAnimObject(evaluator1, 1); in InitializeSkeletalAnim()