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Searched refs:element (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/include/nw/ut/
Dut_MoveArray.h395 bool push_back(const TElement& element);
399 bool assign(int size, const TElement& element);
415 bool erase_find(const TElement& element) in erase_find() argument
417 iterator removed = std::remove(begin(), end(), element); in erase_find()
491 void construct(TElement* element, const TElement& value) in construct() argument
493 new(static_cast<void*>(element)) TElement(value); in construct()
496 void construct(TElement* element) in construct() argument
498 new(static_cast<void*>(element)) TElement(); in construct()
501 void destroy(TElement* element) in destroy() argument
503 NW_UNUSED_VARIABLE(element); // プリミティブ型での警告を回避するため in destroy()
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/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderQueue.h329 void operator() (reference element) in operator()
332 NW_UNUSED_VARIABLE(element); in operator()
334 if (element.IsCommand()) in operator()
338 reinterpret_cast<u32>(element.GetCommand())); in operator()
342 const ResMesh mesh = element.GetMesh(); in operator()
343 const ResModel model = element.GetModel()->GetResModel(); in operator()
345 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
435 const ElementType& element, in EnqueueElement() argument
440 bool pushed = this->m_List.push_back(element); in EnqueueElement()
Dgfx_RenderElement.h289 BasicRenderElement(const BasicRenderElement& element) in BasicRenderElement() argument
290 : m_Key(element.m_Key), m_Mesh(element.m_Mesh), m_Model(element.m_Model) {} in BasicRenderElement()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp34 void operator()(nw::gfx::RenderElement& element) in operator ()()
36 if (element.IsCommand()) in operator ()()
38 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
44 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
45 nw::gfx::Model* model = element.GetModel(); in operator ()()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp323 void operator()(gfx::RenderElement& element) in operator ()()
325 if (element.IsCommand()) in operator ()()
327 gfx::RenderCommand* command = element.GetCommand(); in operator ()()
333 gfx::ResMesh mesh = element.GetMesh(); in operator ()()
334 gfx::Model* model = element.GetModel(); in operator ()()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp960 void operator()(nw::gfx::RenderElement& element) in operator ()()
962 if (element.IsCommand()) in operator ()()
964 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
970 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
971 nw::gfx::Model* model = element.GetModel(); in operator ()()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1026 void operator()(nw::gfx::RenderElement& element) in operator ()()
1028 if (element.IsCommand()) in operator ()()
1030 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
1036 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
1037 nw::gfx::Model* model = element.GetModel(); in operator ()()