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Searched refs:depthFormat (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_FrameBuffer.h39 u32 depthFormat; //!< デプスバッファのフォーマットです。 member
141 u32 GetDepthFormat() const { return m_Description.depthFormat; } in GetDepthFormat()
148 void SetDepthFormat(u32 depthFormat) { m_Description.depthFormat = depthFormat; } in SetDepthFormat() argument
Dgfx_IRenderTarget.h109 RenderDepthFormat depthFormat; //!< 描画対象の深度フォーマットです。 member
121 depthFormat(RENDER_DEPTH_FORMAT_24_STENCIL8), in Description()
173 m_Description.depthFormat = format; in DepthFormat()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FrameBuffer.cpp160 u32 depthFormat = 0; in ActivateBuffer() local
163 switch ( description.depthFormat ) in ActivateBuffer()
165 case GL_DEPTH_COMPONENT16: depthFormat = 0; break; in ActivateBuffer()
166 case GL_DEPTH_COMPONENT24_OES: depthFormat = 2; break; in ActivateBuffer()
167 case GL_DEPTH24_STENCIL8_EXT: depthFormat = 3; break; in ActivateBuffer()
229 depthFormat, in ActivateBuffer()
322 switch ( description.depthFormat ) in ClearBuffer()
Dgfx_OnScreenBuffer.cpp65 m_Description.depthFormat, in OnScreenBuffer()
69 if (m_Description.depthFormat == RENDER_DEPTH_FORMAT_24_STENCIL8) in OnScreenBuffer()
90 m_BackBufferObject.SetDepthFormat( m_Description.depthFormat ); in OnScreenBuffer()
Dgfx_IRenderTarget.cpp91 description.depthFormat = RENDER_DEPTH_FORMAT_NONE; in CreateOffScreenBuffer()
Dgfx_RenderContext.cpp166 GraphicsDevice::SetDepthFormat(this->m_RenderTarget->GetDescription().depthFormat); in SetRenderTarget()