Searched refs:currentBuffer (Results 1 – 1 of 1) sorted by relevance
104 u32* currentBuffer = static_cast<u32*>( internal::NWGetCurrentCmdBuffer() ); in BuildCommonCommand() local106 u32 bufferSize = ut::GetOffsetFromPtr( currentBuffer, cmdBufferEnd ); in BuildCommonCommand()108 s32 result = this->BuildCommonCommand( currentBuffer, bufferSize ); in BuildCommonCommand()150 u32* currentBuffer = static_cast<u32*>( internal::NWGetCurrentCmdBuffer() ); in BuildShaderProgramCommand() local152 u32 bufferSize = ut::GetOffsetFromPtr( currentBuffer, cmdBufferEnd ); in BuildShaderProgramCommand()154 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand()